//
//  BaseTableViewController.swift
//  SinaWeibo
//
//  Created by 梁楠 on 16/1/11.
//  Copyright © 2016年 QQ主流框架. All rights reserved.
//

import UIKit
 //OC中的多继承用协议代替
class BaseTableViewController: UITableViewController,VisitorLoginViewDelegate {

    var userLogin = UserAccountViewModel().userLogin
    
    var visitroLoginView: VisitorLoginView?
    
    //loadView 为手写代码加载视图准备,实现该方法后 sb/xib 会自动失效
    //在加载视图时不可以访问视图,会造成递归调用,调用了super的方法后方可
    override func loadView() {
        
        if userLogin {
            super.loadView()
//            print(view.classForCoder)
            
        } else {
        
            visitroLoginView = VisitorLoginView()
            visitroLoginView?.visitorViewDelegate = self
            view = visitroLoginView
            
            self.navigationItem.leftBarButtonItem = UIBarButtonItem(title: "登陆", style: UIBarButtonItemStyle.Plain, target: self, action: "userWillLogin")
            self.navigationItem.rightBarButtonItem = UIBarButtonItem(title: "注册", style: UIBarButtonItemStyle.Plain, target: self, action: "userWillRegister")
            
//            view.backgroundColor = UIColor.purpleColor()
        }
        
    }
    
    //MARK:实现代理的协议方法
    func userWillRegister() {
        print(__FUNCTION__)
    }
    
    func userWillLogin() {
        print(__FUNCTION__)
        
        let oauth = OAuthViewController()
        let nav = UINavigationController(rootViewController: oauth)
        
        presentViewController(nav, animated: true, completion: nil)
    }
    
    //在加载视图时,会在这个方法中设置view的frame
    override func viewWillLayoutSubviews() {
        super.viewWillLayoutSubviews()
//        print(view)
//        print(view.classForCoder)
    }
    
    override func viewDidLoad() {
        super.viewDidLoad()

        
    }

    override func didReceiveMemoryWarning() {
        super.didReceiveMemoryWarning()
        // Dispose of any resources that can be recreated.
    }

    // MARK: - Table view data source

    override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
        // #warning Incomplete implementation, return the number of sections
        return 0
    }

    override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
        // #warning Incomplete implementation, return the number of rows
        return 0
    }

    /*
    override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
        let cell = tableView.dequeueReusableCellWithIdentifier("reuseIdentifier", forIndexPath: indexPath)

        // Configure the cell...

        return cell
    }
    */

    /*
    // Override to support conditional editing of the table view.
    override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the specified item to be editable.
        return true
    }
    */

    /*
    // Override to support editing the table view.
    override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
        if editingStyle == .Delete {
            // Delete the row from the data source
            tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
        } else if editingStyle == .Insert {
            // Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
        }    
    }
    */

    /*
    // Override to support rearranging the table view.
    override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {

    }
    */

    /*
    // Override to support conditional rearranging of the table view.
    override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
        // Return false if you do not want the item to be re-orderable.
        return true
    }
    */

    /*
    // MARK: - Navigation

    // In a storyboard-based application, you will often want to do a little preparation before navigation
    override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
        // Get the new view controller using segue.destinationViewController.
        // Pass the selected object to the new view controller.
    }
    */

}
